Hi all,
Just thought i'd make a topic about my LO, or frankly, SHOW IT OFF. I've been running this for 18 hours, no crashes (some random bugs but that's what FNVEdit is for lol) and really good on Ultra settings + Configator enhancements. Also using NMCs textures and some of Ojo's (The ones NMC doesn't cover). I've been hangin around in the tech support forum for NV and i see people have a lot of trouble when it comes to installing etc and say it can't be done. Well this is what i have to say to that:
Just thought i'd make a topic about my LO, or frankly, SHOW IT OFF. I've been running this for 18 hours, no crashes (some random bugs but that's what FNVEdit is for lol) and really good on Ultra settings + Configator enhancements. Also using NMCs textures and some of Ojo's (The ones NMC doesn't cover). I've been hangin around in the tech support forum for NV and i see people have a lot of trouble when it comes to installing etc and say it can't be done. Well this is what i have to say to that:
UPDATE FEB 15th: I have optimized the previous LO and this is the result. I am waiting for NVEC to be updated to 3.3DD before I go any further as that will now include EVE. I have also been faced with the stupid 'magic threshold' mod limit that we all experience. You can follow my investigation into this bug here: http://forums.nexusm..teresting-find/
Righto here we go:
Righto here we go:
DeadMoney.esm
OldWorldBlues.esm
GunRunnersArsenal.esm
MercenaryPack.esm
CaravanPack.esm
Companion Core.esm
HonestHearts-CaliberX.esm
CaliberXgunrunners.esm
CINEMATECH.esm
FOOK - New Vegas DLCs.esm
More Perks.esm
RedRockRanch.esm
RustTownV1Master.esm
NSkies URWLified.esm
Interior Lighting Overhaul - Core.esm
Project Nevada - Equipment.esm
Advanced Recon Tech.esm
RobCo Certified.esm
SpeedyResources.esm
Project Nevada - Rebalance.esp
ELECTRO-CITY - Highways and Byways.esm
Lings.esm
WMR.esm
DarNifiedUINV.esp
FairyRadar.esp
HUD Extended - Ambient Temperature.esp
Readius_NV.esp
The Weapon Mod Menu.esp
Tron Home.esp
UHNV.esp
Project Nevada - Cyberware Additions.esp
NVEC NVCE PN COMBO Patch.esp
AWOPMonsterPatch.esp
RRRAWOPCompatability.esp
Hell on Earth - Basic + Creature Replacer.esp
NVEC+NVCE-Expansion-MMWE.esp
FOOK - New Vegas DLCs.esp
CFW-PN-DLC.esp
Detect Traps - Traponator 4000.esp
Advanced Recon Gear.esp
Jetpack.esp
Advanced Recon Range Finder.esp
DIM TYPE3clothesRETAIL_NV.esp
Powered Power Armor.esp
AWOP DLC + GRA Conflict Error Fixes.esp
AWOPCaliberXAmmoPatch.esp
More Realistic Aiming.esp
Reactive People - Ultimatum.esp
WMR_DeadMoney_R.esp
WMR_OldWorldBlues_R.esp
WMR_GunRunnersArsenal_R.esp
WMX-FOOKNV CP.esp
WMX-DeadMoney.esp
WMX-OldWorldBlues.esp
WMX-GunRunnersArsenal.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackTribal.esp
EVE FNV.esp
WMR_WMX_OldWorldBlues_R.esp
WMR_WMX_LonesomeRoad_R.esp
The New Bison Steve Hotel.esp
NVEC Complete NVCE NVInteriors Patch_AWOP.esp
The.Armory.Leveled.List.Concise.esp
The.Armory.Immersion.Addon.esp
The.Armory.CaliberX.Patch.esp
NSkies URWLifiedOWB.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - A World of Pain.esp
ELECTRO-CITY - Imaginator.esp
Night Brightness Adjuster.esp
Bashed Patch, 0.esp
Total active plugins: 142
Utter madness XD, and i'm not done, this is my BASE package. Now i will also be starting a merged mod project (not to be released) where I'll be filling up one massive esm full of Nexus content. I will make a separate list for this when the time comes . Also some mods aren't visible, they'd be in Bashed patch. My specs are:
Intel DX79SR (just upgraded from Rampage 4 Extreme)
Intel 3960X 4.5GHZ OC - 6 CORES - NO HT
G.Skill 16GB CL9-11-11-31 RipjawsZ 2400MHZ XMP
2x Intel 520 SSD in RAID - 1x 120GB OS + 1x 480GB Games/Apps
2TB WD Black Caviar HDD
Tt TP 1500W PSU
LG Blu Ray 12x Burner
Tt Level 10 GT LCS Chassis (Liquid Cooled - Bigwater 850GT)
And running well but sometimes can et laggy with lots of NPCs in one area. like 30-50 on screen i mean lol.
Let me knows what you peeps think of my mad install!
EDIT: Spelling lol XD
Intel DX79SR (just upgraded from Rampage 4 Extreme)
Intel 3960X 4.5GHZ OC - 6 CORES - NO HT
G.Skill 16GB CL9-11-11-31 RipjawsZ 2400MHZ XMP
2x Intel 520 SSD in RAID - 1x 120GB OS + 1x 480GB Games/Apps
2TB WD Black Caviar HDD
Tt TP 1500W PSU
LG Blu Ray 12x Burner
Tt Level 10 GT LCS Chassis (Liquid Cooled - Bigwater 850GT)
And running well but sometimes can et laggy with lots of NPCs in one area. like 30-50 on screen i mean lol.
Let me knows what you peeps think of my mad install!
EDIT: Spelling lol XD
If you want to carry on exploring the western wasteland of Fallout: New Vegas after you've finished the game, you'll have to start again from scratch or travel back in time. That's the word from Director Josh Sawyer, who has just clarified recent statements that once the game is done, it's done. There will be no post-endgame exploration, and if you want to complete more side-quests you'll have to go back to an old save, Zelda-style. Or just start again.
The reasoning is that the ending Obsidian wants to give the game will be stronger if the player can't continue after it. But is a strong narrative resolution more important than maintaining the illusion of a real, persistant, living world in a game like this? And how will the probably inevitable DLC get around this? Won't we end up with the same problem of narrative dead-end thatBethesda saddled itself with at the end of Fallout 3, which then resulted in the need for a messy plot retcon with the first add-on? More explanations and quotes are beyond the jump.
Above: Your adventure. Cut short. With a blunt metaphor
'We want to make it a definitive ending. Initially, we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful.'
That's Sawyer's explanation, and in a lot of ways, I agree with his sentiments. Having to re-engineer ahuge open-world in order to accommodate multiple variations of big narrative events would be a nightmare, and having played througha huge open-world for tens of hours, I bloody well want big narrative events come the climax.
But I also - and this is a personal thing, so feel free to disagree - absolutely hate finishing an RPGset in avibrant world which I know contains plenty more stories I haven't even touched yet, and then being forced to reboot that world back to an earlier save in order to see more of it. Yes, I can still play everything without restarting the whole game, but it murders the narrative flow and my sense of progression through a real, reactive world.
Above: 'Defeat me all you like. In 20 minutes it's going to mean bugger all, mate'
At the end of a game based entirely around those concepts, essentially being told that my final actions and climactic struggle didn't count for anything (and in fact didn't even happen) as soon as I want to play more is a bit galling, as well as a bit archaic. Fable IIunlocks new quests after the main game has been completed, which lead directly on from the events of the finale. And after 'completion', Dragon Quest VIII even opens up hours-worth of new gameplay that fills in every gap from the game's already huge main story. And that, to me, just feels like a much more evolved way of doing things.
Sawyer explains that Fallout: New Vegas' endings will tell the stories of the game's characters for decades after the main story, and obviously anything the player did post-endgame to change those events (say, killing a character who we've been told lives to old age) would make a mess of things. But surely there's a better, more organic way of doing things than just skipping back to before the last boss fight, like nothing ever happened. That approach felt creaky in A Link to The Past. And what will happen with the DLC? Will it all be set before the ending, thus messing with the levelling and character progression? Will it be based on side-stories and different protagonists? Or will it be another Fallout 3-style retcon?
But what do you think? Would a lack of post-ending exploration be a jolt for you, or could you not care less about narrative flow? And how do you think this means the DLC will turn out? Let me know in the comments, or via our throbbing social portals onFacebookandTwitter.
Source:1up
What is this?
Well it’s simple. This guide is a quick rundown on each of Fallout New Vegas’s DLC’s. And this guide is to design helping Newcomers to figure out which (if not) all DLC’s do they prefer. Pretty simple, right?
The next thing your wondering is: “Why?” I am doing this guide to help newcommers to Fallout New Vegas. Instead of wasting time looking up the forums or posting topics about the DLC, or even looking up in the wiki. This guide will help newcommers understand what each DLC is in store for them without spoiling it.
NOTE: It is highly recommended playing ALL THE DLC’s in order from Dead Money to Lonesome Road to make sense of the story in Lonesome. If not the story then at least the characters within the final story based DLC.
Recommended Starter levels
Before we begin. Here are the “recommended starter levels” for each DLC. Note, that Honest Hearts doesn’t require a specific recommended level starter. Just a specific weight limit.
- Dead Money-Level 20+
- Honest Hearts: Weight Limit: 100 (Using Strong Back or Pack Rat is useful. Plus a survival skill of 50)
- Old World Blues-Level 15+
- Lonsome Road-Level 25+
Also you can start the DLC at anytime. There is no “invisible Wall” preventing you to start the DLC’s. Just be aware Dead Money, Honest Hearts, and Old World Blues you won’t be able to go back into the Mojave Wasteland until the quest is complete. So save before attempting any of the DLC’s except for Lonesome Road. You can go back and forth between the DLC zone and the Mojave Zone.
Dead Money
Here’s the rundown for the first Fallout New Vegas DLC: Dead Money.
Note: It is recommended that first-time players reach level 20 or higher before beginning this add-on.
So what is “Dead Money”?
In a nutshell you take Fallout, combine with the skill and challenge from a Souls Game. And you combined it into one spectacular DLC for you to either enjoy. Or practically cussing and destroying your keyboard in rage or computer screen which ever comes first. Although it isn’t as hard unless you, yourself make it hard. So beware.
This DLC combines skill and dialogue. Adding to that is an intriguing storyline with a very interesting line up of characters. In a dangerous environment that almost anything can kill you.
What to expect from this DLC?
- “Hardcore” environment
- Character dilemma and drama
- An interesting story of the Sierra Madre.
- Heavy skill based DLC
Pros
- Challenges that tests the player’s particular play style.
- An interesting storyline with characters each of them interconnected.
- Special loot designed for the DLC.
Cons
- One way trip till DLC is finished. (save before starting DLC)
- All items in inventory are gone. Until completion of the DLC (Make sure your weight capacity is large in number if you are intending bringing back everything).
- No companions may come along from Mojave Wasteland. Including companions from the DLC may journey with you outside of the DLC area either when the questline is finished or during.
- No Fast travel.
- No Player home.
Honest Hearts
So what is Honest Hearts?
Take the dark and murky setting of Dead Money. And exchange it for a much nicer and calm setting. Unlike the previous DLC this DLC doesn’t rely on skill mostly paying attention much more to the dialogue and figuring out the rights and wrongs between Daniel and a man named Joshua. This DLC does require a weight limit before traveling but if you have certain perks then that requirement will be negated.
What to expect from this DLC?
- Beautiful lush environment.
- Interesting NPCs with their own backstory
- New and returning creatures
- Specific items and perks for the DLC.
- Specific quests that is related to the DLC
Pros
- New items and New Perks.
- New setting with NPCs and creatures to see.
- DLC requires mainly no skill. Plays like a typical vanilla session.
Cons
- One way ticket until the DLC is completed.
- Followers from this DLC will not go with you after the DLC is completed. Followers from ‘New Vegas’ will not journey with you to DLC location.
- No player home.
Note: Fast travel can be used. Only until the final quest where you will have to do a lot of traveling around. Fast Travel will resume once the final quest is done.
Old World Blues
What is Old World Blues?
You take science fiction and mix it with a little bit of Fallout. and this is what this DLC is in a nutshell. This DLC takes place in a scientific research hub where you will help scientists foil the plans of another scientist that has gone mad. Unlike the previous two DLC’s this one has no requirement except for level.
What to expect in this DLC?
- Science-fiction references to movies, tv, etc.
- Witty Humor.
- “Perks” to help reshape your character. (This is the only DLC that does it).
Pros
- Perks to help redesign your character.
- Energy galore (Equipment, weapons, etc.)
- Witty Humor
- Able to fast travel
- Large scale places to explore. Each place with it’s own history and unique quest.
- Player Home. With it’s own personality.
- Many scientific related quests (if you like science-fiction or science in general).
Cons
- Unable to bring companions along. DLC has specific companion.
- Heavily based DLC that relies on Energy, Science, Repair and Speech perks. (This is for players not using these particular set of skills whatsoever).
- Fast Traveling (at the beginning of the DLC. Once you start discovering places. This shouldn’t be a biggy).
Note: At some point you will get a device that can transport you from this location to the Mojave.
Lonesome Road
So what is the Lonesome Road?
Well that is a quick explanation. It combines all the previous DLC’s:
- Dead Money’s – Challenges with skills and perks for the particular player playstyle
- Honest Heart’s – Exploration with morality in mind.
- Old World Blues – Unique backdrop and storyline.
Note: Well te♥♥♥♥♥ally if you have been following this guide it combines all the goods and bads of the previous DLCs, and either improves upon them or removes them completely for something more linear.
What to expect from this DLC?
- Dangerous and terrifying new locations.
- New enemies (Only for the DLC)
- New loot and perks.
- Connecting Storyline with the previous DLC’s and mainly your story.
- Ideology and morality discussions.
Pros
- Able to travel from and to the Mojave. Unlike in previous DLC’s. (Exception is Old World Blues)
- Fast Travel
- Companions are not allowed into the add-on, as with all the other add-ons in Fallout: New Vegas
- DLC requires no exceptions only for level. (Although it isn’t really challenging)
Cons
- Mile-away storyline. (You should have a good idea where your story will be heading towards)
- Companions from DLC may not journey with you outside the DLC zone after completion.
- Some familiar enemies.
- Lack of real impact in the main storyline.
Note: I won’t spoil the reasons for number 4. But by the time you beat this DLC you will probably be thinking, “Wait that’s it?”
Courier’s Stash
So what is the Courier’s Stash?
Well depending on the certain retailer you will get a specific “Starter Gear” for the pre-order.
But now? As a whole? What does the ENTIRE Courier’s Stash contain?
Caravan Pack
- Lightweight leather armor
- Sturdy caravan shotgun
- 40 20 gauge shotgun shells
- 4 weapon repair kits
- Binoculars
Classic Pack
- Armored Vault 13 jumpsuit
- Weathered 10mm pistol
- 50 10mm rounds
- Vault 13 canteen <— Semi-Useful on Hardcore mode.
- 5 stimpaks
Mercenary Pack
New Vegas Dlc Xbox
- Lightweight metal armor
- Mercenary’s grenade rifle
- 20 40mm grenades
- 3 super stimpaks
- 3 doctor’s bags
Tribal Pack
- Tribal raiding armor
- Broad machete
- 5x bleak venom
- 10 throwing spears
So if you want to make your travels throughout the Mojave Wasteland. Less, stressful. This is for you.
Note: Some mods on the Fallout New Vegas Nexus does require this add-on. And also all of this equipment will be given to you at the start of every playthrough.
Gun Runner’s Arsenal
What is the Gun Runners’ Arsenal?
Well it is two-fold. This add-on does two things:
- It increases the number of unique weapons, weapon mods, and powerful ammo types, and recipes.
- This add-on also gives new challenges and more achievements/trophies.
I won’t spoil some of the things this add-on contains.
It basically boils down to this. Korea the forgotten war movie. Overall, If your a gun nut. And love your fallout guns. And also the challenge system within Fallout New Vegas. This one is for you.
Note: Just like the Courier’s Stash. This add-on is needed for some related mods. Or else those mods on the Nexus won’t work.
Original Link – Continuation of discussion
The Fallout series has been hailed for having some of the best DLC available due to the large, open worlds that they add into the core title. Even though some have been far shorter than others, there is no doubt that you certainly get your money’s worth with each new expansion offered to the player. While most of these add-ons offer new weapons, armor, and enemies to fight, some change the entire concept of how the game is played. However, with 13 wildly different DLC packs, some are bound to be better than others. Whether through design choices, art style, or the story alone, there is not doubting that the Fallout expansions have had some truly great moments.
Yet, it’s important to recognize what a great Fallout add-on actually entails. When judging which is best we are not looking at the sheer map size alone, although that is an important factor. We are also judging these DLCs based on what new content they bring to the table and if those items are useful later in the actual game. It’s also important to note that some of these DLCs actually change the gameplay and tempo of Fallout in general, so we need to assess if those changes were for the best. Finally, and arguably the most important, the quality of the story and characters will be factored in.
Fallout is a series that lives and dies by the fun, intriguing, and often deep stories that are told to us. If a certain expansion has a particularly good story then we need to take that into consideration as well. These are the Fallout series expansions that blew out minds and left us wanting to explore more of the Wasteland.
13) Contraptions Workshop – Fallout 4
It should be no surprise to anyone that this is the lowest ranked additional content for the Fallout series. While it’s not a true expansion, this DLC really only affects those who are interested in pushing Fallout 4’s building mechanics to their limits. There’s no doubt that this community will make some crazy Rube Goldberg creations, but compared to the rest of the DLC content there’s nothing exactly special about this.
12) Wasteland Workshop – Fallout 4
The second settlement builder focused DLC, this only nudges out Contraptions due to it fulfilling our ability to craft fantasy match-ups. Being able to capture and fight various animals and humans throughout the Commonwealth is a fun way to kill some time, as it can add a bit more flavor to your custom shanty towns. Plus, it adds various wall mounts, concrete-based building materials, and a variety of neons lights. While Contraptions is fun, this DLC just has a bigger, more practical volume of items to utilize.
11) Operation Anchorage – Fallout 3
Operation Anchorage is the first expansion for Fallout 3 and one that doesn’t inherently feel like a Fallout game. Set in a virtual recreation of the Chinese invasion of Alaska, this DLC is far more action focused than any other Fallout DLC. For whatever reason, many of the core features and concept of this game was set aside for this expansion, as the scenarios basically devolve into you shooting a bunch of military soldiers again and again. There are very rare moments where you can affect actual change in the story and the only reason this isn’t lower is due to the amazing loot you get after going through this slog of an expansion.
10) Honest Hearts – Fallout: New Vegas
Set in Zion National Park, Honest Hearts sheds more light on the mysterious Burned Man character. While the setting is a nice change of pace, sadly the enemies are ones we’ve killed dozens, if not hundreds of times already. Even though some of the side quests are fun, the repetitive fetch quests bog the pacing and story down greatly. Honest Hearts is a fun getaway for New Vegas, but is by no means the best DLC for this game. Also, giant Cazadors exists and they are the stuff of nightmares.
9) Dead Money – Fallout New Vegas
Have you ever wondered what Fallout would be like if it was a survival horror game? Well, Dead Money has answered that question, but with largely mixed results. The first half of this DLC is fantastic, as you’re given a limited amount of ammo and supplies to survive on. Avoiding combat is usually for the best and it makes every engagement tense and calculated. That is, until Dead Money 180s and decides to go back to a full combat focused story which completely negates the core concepts that this expansion was conveying. Not to mention you have very little in the way of gear, so these segments turn into more of a chore than genuinely fun battles.
8) Broken Steel – Fallout 3
Broken Steel finally offered players the option to pick Fawkes to enter the radiation chamber at the end of Fallout 3 instead of yourself, thus allowing the game to continue after the main story ended. What you get after this choice is a fairly entertaining story involving the Brotherhood of Steel and the greatest robot in Fallout’s history. Seriously, Liberty Prime is amazing. Though there is an actual lack of additional weapons, armor, and in general story offered with Broken Steel. The fact that it allows you to continue after the main story ends, shouldn’t be the best factor of this expansion.
7) Lonesome Road – Fallout: New Vegas
Continuing the story of the mysterious Platinum Chip job, our unknown courier has to travel to a new location dubbed “The Divide.” This is probably one of the hardest Fallout DLCs to date as the world is full of a variety of new, powerful monsters that are looking to rip your face clean off. While the story can waiver in quality from time to time, it’s actually the robot ED-E that steals the show. Despite being less expressive than the new characters, ED-E is quite an endearing addition and you may find yourself investing in his safety far more.
6) Automatron – Fallout 4
This is probably one of the more absurd scenarios that Fallout 4 has conjured up. A “super villain” named the Mechanist has released a robot army upon the Commonwealth in hopes to both kill you and save the wasteland from your tyranny. While this expansion is far shorter than the others on this list, one has to appreciate the amount of charm and zany antics that this story offers. Not only are you fighting an army of angry Mr. Handys, but you get the ability to build and customize your very own robot. This is probably the biggest addition that Automatron makes, as your own custom bot can have a wide variety of skills, personalities, and weapons. Also, this new DLC adds the companion Ada and weapons such as the Tesla Rifle.
5) Mothership Zeta
Fallout has always touched upon the idea of 1950s inspired aliens, but until Mothership Zeta we only got brief glimpses at this. With this DLC we are not only abducted, but forced to escape an alien mothership that is housing a bunch of people from different time periods, such as a samurai. Even though this DLC didn’t offer a ton of variety when it came to story, the new space weapons and fun characters certainly make up for this. Mothership Zeta is very tongue and cheek, playing on the Flash Gordon-esc science fiction tropes that defined the genre. It’s a fun break from the usual gray and brown landscape of the Captial Wasteland.
4) The Pitt – Fallout 3
The Pitt is one of the darkest expansions that has ever graced the Fallout series, as players are sent to a hellish version of what was once Pittsburgh. Now the steel mills have been transformed into fighting arenas and terrifying new enemies roam outside of the defended walls, waiting to prey upon lost travelers. This story is quite brutal and the change in location emphasizes this with the fiery color pallet. Not only does it feature some great combat and new weapons, but there is an interesting story involving the people of The Pitt and their slaves. Unlike the previous DLCs, your moral choice isn’t so black and white here lending The Pitt a deeper and more complex narrative.
3) Old World Blues – Fallout: New Vegas
What Order To Play New Vegas Dlc Download
Hands down the funniest expansion that Fallout has ever scene, Old World Blues places the player in a blown out crater called “The Big Empty.” Thankfully, you’re not alone as a bunch of colorful and unstable brains linked through computers are in need of your assistance. Old World Blues may not offer a ton of new weapons or gear, but it skirts to the top by the sheer quality of the writing. Almost every character as a readily, memorable personality that helps flush both them and the world around them out. Nearly every single joke is amusing in some way and yes, fighting giant robot scorpions is as insane as it sounds.
2) Far Harbor – Fallout 4
Fallout 4’s first massive expansion, Far Harbor sends us off to a new location that is covered by a radioactive fog. The world of Far Harbor is huge, offering a plethora of side quests to finish, new monsters to slay, and a variety of legendary weapons to obtain. Thanks to a compelling story about the nature of synths and their relationship with humans, we are given a ton of world-bending choices to make. Not to mention the religious cult Child of Atom is actually flushed out for once and yes, they are literally as crazy as expected. Just make sure to bring some Rad-X before you go off on this adventure.
1) Point Lookout – Fallout 3
There’s an argument to be made that Point Lookout is aesthetically downgraded version of Far Harbor, but this is an expansion that has perfectly balanced both story elements and gameplay. Offering a variety of new enemies and weapons to try out, there is no shortage of monsters to put down. The story is the real star here, as it does a great job offering both the offbeat humor that Fallout is known for, with a more serious and moral tale. Nothing outside of Old World Blues has surpassed the humor in the hallucination sequence and discovering the secrets in the Calvert Mansion is genuinely intriguing. Point Lookout is the culmination of Bethesda’s understanding for what makes Fallout such an entertaining series. Hopefully, the upcoming Nuka World is just as good.
13) Contraptions Workshop - Fallout 4
It should be no surprise to anyone that this is the lowest ranked additional content for the Fallout series. While it's not a true expansion, this DLC really only affects those who are interested in pushing Fallout 4's building mechanics to their limits. There's no doubt that this community will make some crazy Rube Goldberg creations, but compared to the rest of the DLC content there's nothing exactly special about this.
12) Wasteland Workshop - Fallout 4
The second settlement builder focused DLC, this only nudges out Contraptions due to it fulfilling our ability to craft fantasy match-ups. Being able to capture and fight various animals and humans throughout the Commonwealth is a fun way to kill some time, as it can add a bit more flavor to your custom shanty towns. Plus, it adds various wall mounts, concrete-based building materials, and a variety of neons lights. While Contraptions is fun, this DLC just has a bigger, more practical volume of items to utilize.
11) Operation Anchorage - Fallout 3
Operation Anchorage is the first expansion for Fallout 3 and one that doesn't inherently feel like a Fallout game. Set in a virtual recreation of the Chinese invasion of Alaska, this DLC is far more action focused than any other Fallout DLC. For whatever reason, many of the core features and concepts were set aside in this expansion, as the scenarios basically devolve into you shooting a bunch of military soldiers again and again. There are very rare moments where you can affect actual change in the story and the only reason this isn't lower is due to the amazing loot you get after going through this slog of an expansion.
10) Honest Hearts - Fallout: New Vegas
Set in Zion National Park, Honest Hearts sheds more light on the mysterious Burned Man character. While the setting is a nice change of pace, sadly the enemies are ones we've killed dozens, if not hundreds of times already. Even though some of the side quests are fun, the repetitive fetch quests bog the pacing and story down greatly. Honest Hearts is a fun getaway for New Vegas, but is by no means the best DLC for this game. Also, giant Cazadors exist and they are the stuff of nightmares.
9) Dead Money - Fallout New Vegas
Have you ever wondered what Fallout would be like if it was a survival horror game? Well, Dead Money has answered that question, but with largely mixed results. The first half of this DLC is fantastic, as you're given a limited amount of ammo and supplies to survive on. Avoiding combat is usually for the best and it makes every engagement tense and calculated. That is, until Dead Money 180s and decides to go back to a full combat focused story which completely negates the core concepts that this expansion was conveying. Not to mention the fact that you have very little in the way of gear, so these segments turn into more of a chore than genuinely fun battles.
8) Broken Steel - Fallout 3
Broken Steel finally offered players the option to pick Fawkes to enter the radiation chamber at the end of Fallout 3 instead of yourself, thus allowing the game to continue after the main story ended. What you get after this choice is a fairly entertaining story involving the Brotherhood of Steel and the greatest robot in Fallout's history. Seriously, Liberty Prime is amazing. Though there is an actual lack of additional weapons, armor, and in general story offered with Broken Steel. The fact that it allows you to continue after the main story ends, shouldn't be the best factor of this expansion.
7) Lonesome Road - Fallout: New Vegas
Continuing the story of the mysterious Platinum Chip job, our unknown courier has to travel to a new location dubbed 'The Divide.' This is probably one of the hardest Fallout DLCs to date as the world is full of a variety of new, powerful monsters that are looking to rip your face clean off. While the story can waiver in quality from time to time, it's actually the robot ED-E that steals the show. Despite being less expressive than the new characters, ED-E is quite an endearing addition and you may find yourself investing in his safety more and more. After all, who wouldn't want an adorable robot companion?
6) Automatron - Fallout 4
This is probably one of the more absurd scenarios that Fallout 4 has conjured up. A 'super villain' named the Mechanist has released a robot army upon the Commonwealth in hopes to both kill you and save the wasteland from your tyranny. While this expansion is far shorter than the others on this list, one has to appreciate the amount of charm and zany antics that this story offers. Not only are you fighting an army of angry Mr. Handys, but you get the ability to build and customize your very own robot. This is probably the biggest addition that Automatron makes, as your own custom bot can have a wide variety of skills, personalities, and weapons. Also, this new DLC adds the companion Ada and weapons such as the Tesla Rifle.
5) Mothership Zeta
Fallout has always touched upon the idea of 1950s inspired aliens, but until Mothership Zeta we only got brief glimpses of this. With this DLC we are not only abducted, but forced to escape an alien mothership that is housing a bunch of people from different time periods, including a samurai. Even though this DLC didn't offer a ton of variety when it came to story, the new space weapons and fun characters certainly make up for this. Mothership Zeta is very tongue in cheek, playing on the Flash Gordon-esque science fiction tropes that defined the genre. It's a fun break from the usual gray and brown landscape of the Captial Wasteland.
4) The Pitt - Fallout 3
The Pitt is one of the darkest expansions that has ever graced the Fallout series, as players are sent to a hellish version of what was once Pittsburgh. Now the steel mills have been transformed into fighting arenas and terrifying new enemies roam outside of the defended walls, waiting to prey upon lost travelers. This story is quite brutal and the change in location emphasizes this with the fiery color pallet. Not only does it feature some great combat and new weapons, but there is an interesting story involving the people of The Pitt and their slaves. Unlike the previous DLCs, your moral choice isn't so black and white here, lending The Pitt a deeper and more complex narrative.
3) Old World Blues - Fallout: New Vegas
Hands down the funniest expansion that Fallout has ever seen, Old World Blues places the player in a blown out crater called 'The Big Empty.' Thankfully, you're not alone as a bunch of colorful and unstable brains linked through computers are in need of your assistance. Old World Blues may not offer a ton of new weapons or gear, but it skirts to the top by the sheer quality of the writing. Almost every character has a memorable personality that helps flesh both them and the world around them out. Nearly every single joke is amusing in some way and yes, fighting giant robot scorpions is as insane as it sounds.
2) Far Harbor - Fallout 4
Fallout 4's first massive expansion, Far Harbor sends us off to a new location that is covered by a radioactive fog. The world of Far Harbor is huge, offering a plethora of side quests to finish, new monsters to slay, and a variety of legendary weapons to obtain. Thanks to a compelling story about the nature of synths and their relationship with humans, we are given a ton of world-bending choices to make. Not to mention the religious cult Child of Atom is actually fleshed out for once, and yes, they are literally as crazy as expected. Just make sure to bring some Rad-X before you go off on this adventure.
1) Point Lookout - Fallout 3
It can be argued that Point Lookout inspired Fallout 4's Far Harbor. This expansion perfectly balanced both story elements and gameplay, offering a variety of new enemies and weapons to try out, and no shortage of monsters to put down. The story is the real star here, as it does a great job offering the offbeat humor that Fallout is known for with a more serious and moral tale. Nothing outside of Old World Blues has surpassed the humor in the hallucination sequence, and discovering the secrets in the Calvert Mansion is genuinely intriguing. Point Lookout is the culmination of Bethesda's understanding for what makes Fallout such an entertaining series. Hopefully, the upcoming Nuka World is just as good.
Please enable JavaScript to view the comments powered by Disqus.Sean Hollyman:
Aight so I want somethin new to play, so rather than get a new game I'd get some DLC, and New Vegas's DLC looks interesting. So, which one would you say is the best? Ive heard that Dead Money isn't that good so I wont go for that
Aight so I want somethin new to play, so rather than get a new game I'd get some DLC, and New Vegas's DLC looks interesting. So, which one would you say is the best? Ive heard that Dead Money isn't that good so I wont go for that
I'd say Old World Blues is a MUST have if you want some humor and fun voice cameos as well as a new awesome house full of talking furniture. If you're a fan of the Venture Brothers, you'll want this one.
Honest Hearts is skippable, but it has some of the best characters you'll find, plus some really good Survival recipes for hardcore mode like Black Coffee and making your own armor. Not to mention you get some REALLY neat weapons out of it.
Dead Money is 'interesting' to say the least. It's very Skill Check heavy, and if you go in with your skills lacking, you're going to be fucked most of the time because the enemies will ruin you. The map is VERY confusing your first time around, and I could never figure out how to do one of the possible endings. But it's a very interesting story and you get some insight on some characters you have only heard of til that point.
Lonesome Road is another must have. You get TONS of backstory on the Courier and meet a VERY interesting character who changes depending on how you've played the game. You also get some backstory on everyone's favorite flying suitcase ED-D, who become INCREDIBLY useful when you find his upgrades, like having him just fix one of your weapons to almost max condition once a day to being a portable Work Bench.
I'd also say you should get Gun Runners' Arsenal. How to change user file name windows 10. TONS of new weapons, weapon mods, and even new mods for vanilla game weapons. You also get access to a bunch of REALLY good challenges you can do to get extra XP, like the 'A Slave Obeys' challenge which is to kill House with a golf club.
EDIT: If I had to give some advice to someone who's going into Dead Money for the first time, I'd say you could REALLY benefit from doing some research on it first. If you don't mind spoiling what's going to happen for yourself, it'll give you the chance to build up your skills for the checks you're going to have to make.